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Old 11-02-2004, 16:02   #21 (permalink)
Bill Posters
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I appreciate your point chips.
Web designers are currently 'stuck' with developing viable, visually interesting solutions that fit, rather than solutions that best express everything you want to say.

It's one of the reasons my body of work is print-based, rather than web-based.
(That being said, all my current jobs are web-oriented or have strong aspects of web involvement.)
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Old 11-02-2004, 16:03   #22 (permalink)
dorian
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average Joe doesn't realise the effort that goes into overcoming these obstacles...Neither does Flanders.
...which is the reason why about 50% (-probably) of websites out there look like shit. People dont wanna pay the price - and try to do things themselves.

I also think restrictions are good - you're not exaclty spoilt for choice > limits the selection process = easier to make up your mind.

Design is not art. (for me)
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Old 11-02-2004, 20:01   #23 (permalink)
lucidcreations
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I sometimes like the restriction as well. That blank canvas looks that little bit more daunting when you have complete freedom to fill it in any direction with what ever web based media you like. Thats why sometimes i find doing stuff for my self harder than working for a client with their inherant restrictions.

Also Web design is one of the first art forms with real interaction with the person viewing the subject matter actually being able to work with and change the subject matter. You could say in that way that all other medias are restrictive, you cant do that in film or print.......
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Old 12-02-2004, 04:52   #24 (permalink)
Bill Posters
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As I see it there are two alternatives. You can either present according to the restrictions -or- restrict according to the presentation.

Yes, it sucks thats a choice has to be made, but there's still the opportunity to pull out a few more stops if you're willing to accept a reduction in the size of your (potential) audience.
That said, given that artistic presentations has only a relatively tiny online audience then it's likely that the artistic content of the presentation will be the limiting factor in audience appeal rather than technical issues.


As Lucid points out, online offers some fairly unique opportunities however hi-band or lo-band it is. Online art that references its context and environment or that takes advantage of the opportunity for audience involvement is the only artform that really deserves to be displayed online.
The rest is just brochureware.


(I still think that 'digital art' (à la photoshop 'art') is poop.)
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Old 12-02-2004, 05:34   #25 (permalink)
Mik
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thats cos you cant do it.
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Old 12-02-2004, 05:37   #26 (permalink)
dorian
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poop
as a principle? (-beacuse of the resolution thing?)
or is that because of the invention of filters ?
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Old 12-02-2004, 05:38   #27 (permalink)
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(i dont make myself clear. again)
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Old 12-02-2004, 06:02   #28 (permalink)
Bill Posters
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Originally Posted by japanmik
thats cos you cant do it.
Wouldn't know. Never been inspired to try.
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Old 12-02-2004, 06:06   #29 (permalink)
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no more.
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Old 12-02-2004, 06:13   #30 (permalink)
Bill Posters
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(then don't start)
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Old 16-02-2004, 09:10   #31 (permalink)
tomson
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Originally Posted by alice
Tomson - seriously, you only build in Flash?

Yep. I tend not to build at all if I can help it (sub it out to a coder) but for small flash jobs I'll do it myself. Choice rather than market force or what have you, but it serves me well.




Quote:
Originally Posted by Bill Posters
(I still think that 'digital art' (à la photoshop 'art') is poop.)

I quite agree.
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Old 25-02-2004, 19:45   #32 (permalink)
spl
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Quote:
Originally Posted by chips
do you find web design creatively restricting?

Browser differences, having to compress images,always thinking about load up times,useability issues...etc

You can't just create a piece of work...you need to consider all of the above before doing anything. I feel that they get in the way of the creative process sometimes.

What do you want? your cake and eat it to?????

Print needs to be thought about just the same as web. Colour, Paper stocks, inks, cmyk high res images, format, costs to consider F%^k that..

give me a rewarding creative process anyday web design is the fore front of design today i feel ... just look at some traditional advertising now a days... influenced from the web.!!

I think that says it all..
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Old 26-02-2004, 04:57   #33 (permalink)
Bill Posters
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It says only what it says.

Design has always assimilated 'new things'.
It's a leap to presume that evidence of 'the web aesthetic' in print indicates that web design has taken the reins of design away from any other particular discipline.
That said, in my experience I've seen far greater evidence of the print aesthetic in web design that vice versa.

There is a great deal of innovative design occuring outside of the web - work that is often overlooked by those whose design interests/experience/efforts are focussed towards the web.

But anyway…
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Old 21-03-2004, 20:35   #34 (permalink)
spl
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yes your right bill posters.

I get a far more inspiration now a days from print than online..

I just get annoyed when people whinge on and on about a design discpline like chips has here..

just get on with it and create and create within the boundries presented, learn them well then break them push them.
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Old 21-03-2004, 22:33   #35 (permalink)
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Quote:
Originally Posted by spl
yes your right bill posters.

I get a far more inspiration now a days from print than online..

I just get annoyed when people whinge on and on about a design discpline like chips has here..

just get on with it and create and create within the boundries presented, learn them well then break them push them.


Agressive lil bugger aren't ya?

It was the transfer of designers with a traditional (aka print knowledge) that really led to the development of the web as we know it today. It was their knowledge and processes that they used in web design that led to the use of a lot of intelligent, navigateable designs and grids that are used a lot in today's web design...

They learned lots of things from doing web design, and experienced a lot of things because of the internationally dynamic nature of the web. That obviously led to influences when they went back to doing more print design....it's just a big circle. Everything influences everything else.

Good artists borrow, great artists steal -- Picasso
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Old 22-03-2004, 04:37   #36 (permalink)
Bill Posters
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Quote:
Good artists borrow, great artists steal -- Picasso
I've always considered that to be one of the most pathetic and ridiculous statements ever to have been made.
Those who are ever-ready to quote it in debates such as this as some form of validation need a slap …imho™.
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Old 22-03-2004, 04:57   #37 (permalink)
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print rocks, the web is shite.
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Old 22-03-2004, 05:26   #38 (permalink)
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they both rock
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Old 22-03-2004, 05:36   #39 (permalink)
Mik
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nope, all imhogpo
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Old 22-03-2004, 07:09   #40 (permalink)
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Quote:
Originally Posted by Bill Posters
I've always considered that to be one of the most pathetic and ridiculous statements ever to have been made.
Those who are ever-ready to quote it in debates such as this as some form of validation need a slap …imho™.

*shrug* Bring it on baby.
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