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Old 31-03-2008, 12:11   #1 (permalink)
Samione
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First 3D animation

Took me about a week to do and around 100ish hours to render at 1280x720.



Youtube is shit quality :/
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Old 31-03-2008, 12:21   #2 (permalink)
emil
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looks nice
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Old 31-03-2008, 12:54   #3 (permalink)
d*d
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That looks very accomplished for a first attempt, what did you use?
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Old 31-03-2008, 13:01   #4 (permalink)
Samione
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3Dsmax+Mental Ray for modelling and rendering, Photoshop for diffuse textures, Crazybump for normal, displacement, AO and specular maps, and Adobe Premiere for editing.

The whole scene had about 200k polys and around 2.5k objects.
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Old 31-03-2008, 13:37   #5 (permalink)
flamingmenudo
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I like. I can imagine a good job freelancing architectural concept videos. Plus, they'd provide the geometry.
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Old 31-03-2008, 19:18   #6 (permalink)
revok
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My first 3d animation was a spinning cube on a black background.
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Old 31-03-2008, 23:55   #7 (permalink)
wheedwacker
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good job.
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Old 01-04-2008, 00:41   #8 (permalink)
fetusface
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is that explosions in the sky? looks very nice btw
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Old 01-04-2008, 01:53   #9 (permalink)
shwizle
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that would take me a couple years at best! way to go!
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Old 01-04-2008, 03:59   #10 (permalink)
Samione
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Quote:
Originally Posted by fetusface
is that explosions in the sky? looks very nice btw

Yep it's "your hand in mine"
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Old 01-04-2008, 11:30   #11 (permalink)
Soup Of The Day
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Really good for a first animation - scratch that - really good period.
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Old 01-04-2008, 12:32   #12 (permalink)
Evangelion
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wow thats awesome. have u tried using more high-roller softwares like maya and houdini ?

how many terabytes did it take ?

the video looks really nice and the lighting very real, though the sky is dark blue and the sun light is more brighter then the rest
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Old 01-04-2008, 12:39   #13 (permalink)
Dusteh
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He's built it in Max and rendered it with Mental Ray, how much more 'high roller' do you want to get?

Terabytes??

Anyway, lovely animation. I love the global illumination from Mental Ray, I'm very jealous, just spent a chunk of last week attempting to recreate GI lighting without any high end renderer... didn't get close.
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Old 01-04-2008, 13:27   #14 (permalink)
Samione
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Quote:
Originally Posted by Dusteh
He's built it in Max and rendered it with Mental Ray, how much more 'high roller' do you want to get?

Terabytes??

Anyway, lovely animation. I love the global illumination from Mental Ray, I'm very jealous, just spent a chunk of last week attempting to recreate GI lighting without any high end renderer... didn't get close.

Cheers, i've never tried to recreate GI/FG effects without Mental Ray either, fuck that! I also find that with tweaking the render settings and using MR daylight system the render times were pretty low anyway. I used the daytime lighting system to light entire the scene which was surprisingly faster than using any of the standard or photometric lights. Oh and also, this version of the animation that I posted on youtube, I actually over post-processed to make it look less 'CG' and more like it could've actually been shot on a bright sunny day with a crappy camera. Comparison below - the original version is much better contrasted(on the right).



And aye, i've tried Maya, I just find max easier as there's more tutorials and learning resources online for it aswell, which is how I learnt. Fuck houdini! That's supposed to be the most complex 3D app in existence, and also the most expensive I think. Dunno about this terabytes wizardy but the entire project is about 5-6GB in size, including textures, about 50 backups that I have of the scene, videos and reference photos.
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Old 01-04-2008, 14:30   #15 (permalink)
Samione
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I know this is a bit cheeky, but if any of you fancy giving my Don't Panic! entry a few votes i'd be very grateful

Don't Panic > Design Brief > Deadly Rhythm > David Hollands
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Old 02-04-2008, 03:37   #16 (permalink)
Jonas
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It's really nice. However I don't like the ending.
Have you tried using V-ray? It's really nice for creating sincere shadowing and light reflections.
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Old 02-04-2008, 04:33   #17 (permalink)
niggle
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And aye, i've tried Maya, I just find max easier as there's more tutorials and learning resources online for it aswell, which is how I learnt.

Maya's very good at certain tasks, but it can be cumbersome and doesn't produce "instant" results as readily as C4D or 3DS.
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Old 02-04-2008, 07:05   #18 (permalink)
Samione
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Quote:
Originally Posted by Jonas
It's really nice. However I don't like the ending.
Have you tried using V-ray? It's really nice for creating sincere shadowing and light reflections.

I think i've got vray installed, i'm aware it's great for architectural visualisation stuff, but don't think it's to good with the animation side. You can achieve exactly the same results with MR aswell, but I think vray is probably a bit faster. By the ending do you mean the text at the end? I'm changing that for sure, just used it as a sort of 'bookend'
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Old 02-04-2008, 09:17   #19 (permalink)
Jonas
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Quote:
Originally Posted by Samione
I think i've got vray installed, i'm aware it's great for architectural visualisation stuff, but don't think it's to good with the animation side. You can achieve exactly the same results with MR aswell, but I think vray is probably a bit faster. By the ending do you mean the text at the end? I'm changing that for sure, just used it as a sort of 'bookend'
What regards to my experiences I found out, that Vray made a huge different - also in animation. It really has a lot of settings you can play around with, and typically comes out with a better result.
By the ending I mean the close-up shot, where the camera moves vertical down along the building. I just don't think it looks as good as the other shots.
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Old 02-04-2008, 09:36   #20 (permalink)
Samione
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Yeah, you're right, it interrupts the flow. Might re-render that sequence from a different angle or something. I'll also check out vray some more, is it easy to learn?
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