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#4 (permalink) |
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Senior Member
Join Date: Dec 2007
Posts: 630
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3Dsmax+Mental Ray for modelling and rendering, Photoshop for diffuse textures, Crazybump for normal, displacement, AO and specular maps, and Adobe Premiere for editing. The whole scene had about 200k polys and around 2.5k objects. |
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#12 (permalink) |
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The Loop String 101
Join Date: Jan 2008
Location: 6 degrees from misty
Posts: 39
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wow thats awesome. have u tried using more high-roller softwares like maya and houdini ? how many terabytes did it take ? the video looks really nice and the lighting very real, though the sky is dark blue and the sun light is more brighter then the rest |
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#13 (permalink) |
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Sir digby chicken caesar
Join Date: Sep 2004
Posts: 4,393
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He's built it in Max and rendered it with Mental Ray, how much more 'high roller' do you want to get? Terabytes?? Anyway, lovely animation. I love the global illumination from Mental Ray, I'm very jealous, just spent a chunk of last week attempting to recreate GI lighting without any high end renderer... didn't get close. unconsolidated isoparms
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#14 (permalink) | |
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Senior Member
Join Date: Dec 2007
Posts: 630
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Quote:
Cheers, i've never tried to recreate GI/FG effects without Mental Ray either, fuck that! I also find that with tweaking the render settings and using MR daylight system the render times were pretty low anyway. I used the daytime lighting system to light entire the scene which was surprisingly faster than using any of the standard or photometric lights. Oh and also, this version of the animation that I posted on youtube, I actually over post-processed to make it look less 'CG' and more like it could've actually been shot on a bright sunny day with a crappy camera. Comparison below - the original version is much better contrasted(on the right). ![]() And aye, i've tried Maya, I just find max easier as there's more tutorials and learning resources online for it aswell, which is how I learnt. Fuck houdini! That's supposed to be the most complex 3D app in existence, and also the most expensive I think. Dunno about this terabytes wizardy but the entire project is about 5-6GB in size, including textures, about 50 backups that I have of the scene, videos and reference photos. |
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#15 (permalink) |
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Senior Member
Join Date: Dec 2007
Posts: 630
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I know this is a bit cheeky, but if any of you fancy giving my Don't Panic! entry a few votes i'd be very grateful Don't Panic > Design Brief > Deadly Rhythm > David Hollands |
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#17 (permalink) | |
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Senior Member
Join Date: Feb 2008
Posts: 456
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Quote:
Maya's very good at certain tasks, but it can be cumbersome and doesn't produce "instant" results as readily as C4D or 3DS. |
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#18 (permalink) | |
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Senior Member
Join Date: Dec 2007
Posts: 630
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Quote:
I think i've got vray installed, i'm aware it's great for architectural visualisation stuff, but don't think it's to good with the animation side. You can achieve exactly the same results with MR aswell, but I think vray is probably a bit faster. By the ending do you mean the text at the end? I'm changing that for sure, just used it as a sort of 'bookend' |
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#19 (permalink) | |
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Registered User
Join Date: Jun 2007
Location: Denmark
Posts: 66
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Quote:
By the ending I mean the close-up shot, where the camera moves vertical down along the building. I just don't think it looks as good as the other shots. |
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