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#1 (permalink) |
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Senior Member
Join Date: Jul 2006
Location: "BrewCity" Milwaukee, WI
Posts: 285
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Wrapping an image on a 3d object
I've tried all sorts of things. In photoshop i used multiple layers for highlights, lowlights and several overlay modes to get the right idea. I tried the liquify tool for the wrinkles and puckers... I also used a bit of illustrator to try and use the mesh tool. I'm pretty sure I know the longest way possible to get the job done but do you guys have any time saving techniques or have some links that would help? I need this image ![]() to look like it was printed on this ![]() And keep all the wrinkles/shadows, etc. What are your thoughts? |
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#4 (permalink) |
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389 ppm and rising
Join Date: Aug 2005
Location: Järvenpää, Finland
Posts: 4,877
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Here's an understandable tutorial on how to use a Displacement Map (a what?) to do the job. Wrapping objects with Displacement Maps in Photoshop My free fonts www.utfi.net
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#5 (permalink) | |
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Senior Member
Join Date: Jul 2006
Location: "BrewCity" Milwaukee, WI
Posts: 285
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Quote:
Thanks...That's exactly what i needed... Multiplying the layer just isn't gonna do it...Hello, I'm not retarded! |
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#7 (permalink) |
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Senior Member
Join Date: Jul 2006
Location: "BrewCity" Milwaukee, WI
Posts: 285
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Yes Maerk you're right it would do it well enough. There are always more than one way of doing things and I really wanted to know the fastest yet best quality way of doing it and the diplacement map tutorial really hit it on the head. I could just use multiply and have a ton of layers with shadows and highlights and then warp it using the liquify tool which would've gotten it done in 20 steps but with the displacement map it will get the job done in just a handfull of steps. |
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