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#5 (permalink) |
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Sir digby chicken caesar
Join Date: Sep 2004
Posts: 5,289
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I can't think of a convincing way to achive that in illustrator alone. Personally if I had to recreate it I would model it in 3D, render it off fairly high res and then trace it using the pen tool. Its the same shape overlaid twice. Wouldn't be pixel perfect correct, but if your tracing properly over a high res image, no one will ever know. |
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#7 (permalink) |
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Sir digby chicken caesar
Join Date: Sep 2004
Posts: 5,289
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argh... not got swift Might have to have a gander at that sometime... keep meaning to use my 3D modelling skills more in my 2D work. How clean are the paths it outputs? Its not like Illustrators trace tool is it? ie: shite for smooth corporate logos like the one above. |
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#14 (permalink) |
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Sir digby chicken caesar
Join Date: Sep 2004
Posts: 5,289
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exactly, if you were building something like that from scratch and wanted a realistic fall-off and perspective on the curves, simply building it by hand out of circular 2D shapes would be a nightmare. Admittedly when tracing over the 3D render, using elliptic shapes would be far easier than tracing it... but you would still need the source render to line them up correctly. For a corporate logo you would need that kind of accuracy. Might pass it off on headed paper, but on the side of a lorry a bodge stands out more. |
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