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#1 (permalink) |
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Ucum
Join Date: Mar 2008
Location: Glasgow/carlisle
Posts: 5
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Sign help
Hi I am in need of some help for a uni project i have been asked to do We have been asked to make 3D signs for some departments of the British museum. They to be purely pictorial basically i am asking for some advice on how to approach this project as i have never done anything like this before and was hoping some of the people on here had done something similar and could offer some advice. |
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#2 (permalink) |
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competitionmaster 2.0
Join Date: Oct 2006
Location: USA
Posts: 1,115
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first of all, what type of stuff is there in the museum? is it a common theme throughout (like in the US, we have some Civil War museums, with different sections in those), or does the museum have a broader scope? Koloration design & development
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#3 (permalink) |
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Ucum
Join Date: Mar 2008
Location: Glasgow/carlisle
Posts: 5
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sorry should of made it clearer the British museum has stuff from all over the world ranging from Egypt to America. The main question i am asking is how to approach the 3D side of it. Would i go threw the same design process i would a poster(while keeping in mind it is going to be 3D) or should i take a completely different approach |
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#4 (permalink) | |
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Senior Member
Join Date: Nov 2007
Location: Luxembourg
Posts: 359
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Quote:
I don't want to sound harsh here, but I think your uni wants you to solve the problem yourself. If you get suggestions here on what to do, how could you finally pass it off as your idea? Could you take any satisfaction out of it in the end? |
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#5 (permalink) | |
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competitionmaster 2.0
Join Date: Oct 2006
Location: USA
Posts: 1,115
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Quote:
Koloration design & development
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#6 (permalink) | |
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Senior Member
Join Date: Nov 2007
Location: Luxembourg
Posts: 359
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Quote:
My point was that he should practice to use his imagination a bit more to come up with a solution instead of running to the nearest forum for a quick answer. |
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#7 (permalink) | |
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competitionmaster 2.0
Join Date: Oct 2006
Location: USA
Posts: 1,115
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Quote:
What I meant to say was that I think he is looking for any information on a workflow process for creating a poster, not a "what should I make it look like" thing. I think he wants to know how he should go about doing it, not asking for ideas for the project itself. Koloration design & development
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#8 (permalink) | |
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Ucum
Join Date: Mar 2008
Location: Glasgow/carlisle
Posts: 5
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Quote:
i don't want the solution to the problem just some advice on 3d and sign making like do i follow the same stages i normally do for logo's and posters or do i have do to something diffrent just general advice on 3d work not the solution to my brief sorry if my earlier posts where not clear |
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#9 (permalink) |
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competitionmaster 2.0
Join Date: Oct 2006
Location: USA
Posts: 1,115
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I think you should follow the same steps, just about. Brainstorming, sketching, modeling, creating textures,etc, rendering? Koloration design & development
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#10 (permalink) |
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say werd.
Join Date: Oct 2004
Location: Japan
Posts: 1,241
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I guess the final work will be a little different to creating a poster or logo or whatever. Rather than just simply printing a concept you've designed, I'd imagine you'll be required to mockup realistic visuals of the 3D stuff actually where you'd have it at the museum. So with this in mind, you might need to think about how you want to present the final concept and what photography will be required as a backdrop to your 3D stuff. |
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#11 (permalink) | |
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Senior Member
Join Date: Jul 2007
Posts: 179
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Quote:
this is exactly what you should do, but during the sketch process you should sketch out where the main edges of the polygon / nurbs will be, making the modeling process easier. |
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