| Home | Register | FAQ | Members List | Search | Today's Posts | Mark Forums Read |
|
|
#1 (permalink) |
|
Arf arf
Join Date: Jan 2005
Location: Bath, England
Posts: 31
|
Flash Shoot 'em Up Games
Howdy All, Does anybody know where I can find a tutorial for a simple Flash shooting game? Not quite like Space Invaders, but more a first person game, where the user is holding the gun and you can shoot at moving objects ahead. Scoring system would be good too... ?? |
|
|
|
|
|
#2 (permalink) |
|
Iris Folder
Join Date: Apr 2003
Location: smokey
Posts: 2,646
|
The whole idea isn't that easy at all depending on your actionscript competance. One option might be to find an open source flash version and skin it, that's where all those bloody space invaders games come from, but sadly I don't know one similar to the one your after. You want to do it yourself check out these sites... http://www.kirupa.com/ http://www.actionscript.org You need to be looking at the tutorails which describe captuing user input, via the mouse or keys. Movieclip duplication and creation. Colision detection and moving movieclips using scripting. If you want proppa first person you'll need 3D - not easy at all... http://www.kirupa.com/developer/acti...pt/3dindex.htm Might be a good idea to grab yourself something like this too... Flash Game Book can't vouch for that one in particular I learnt using an older one called flash games studio which is a bit out of date now |
|
|
|
#4 (permalink) |
|
volkswagen yellow & gold
Join Date: Apr 2003
Location: london, england.
Posts: 6,147
|
surely: mc with a mouse following script for the crosshairs then move your 'targets' about (behave like buttons) and if the mouse clicks on the targets then they explode go to next state and tell a counter to add one to it. can't take more than a day for a rough first try. |
|
|
|
#5 (permalink) |
|
Iris Folder
Join Date: Apr 2003
Location: smokey
Posts: 2,646
|
Aye you're right. I was thinking of more wandering about included, but if there isn't then yup, that'd work too. To increace the look though, add in a bit of rotation for a gun movie clip. Further finesing such as bullets could always be added at a later stage - though would require a re-working to include hit-testing, though I guess you could just pause on the button object movement, I don't know, a panic ridded squirrel or something, while the shot makes it way over there. But Browns right you could do the simplest of the simple that way. Depends what it's for I guess and how many extra features you need. |
|
![]() |