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Old 26-10-2012, 12:34   #1 (permalink)
freewheelin franklin
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Post your 3D stuff

And let us know what software was used....
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Old 26-10-2012, 12:54   #2 (permalink)
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Can someone do a nice model/render of some tumbleweed perhaps?
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Old 26-10-2012, 13:22   #3 (permalink)
freewheelin franklin
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Hilarious...
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Old 26-10-2012, 13:35   #4 (permalink)
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Anyway.

Today I'm working with Blender and another special bit of software, in order to produce 3d Projection mapping for buildings, etc.







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Old 26-10-2012, 13:54   #5 (permalink)
Bishop
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Test render

Final render. Note: from a tutorial just modded the textures ect slightly.

Reflection and texture play around

Trying to design a sort of retro space ship. Textures were going to be similar or inspired by a dodge charger but my trial ran out. Heard you can get 3dmax free as a student. takes up soo much time though.


All 3ds max and vray.
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Old 26-10-2012, 13:56   #6 (permalink)
joe_nicklo
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*drool* VRAY...I'm dying to play with it.
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Old 26-10-2012, 13:56   #7 (permalink)
chips
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yay 3D!
my experiments
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Old 26-10-2012, 14:02   #8 (permalink)
oli
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Quality stuff Mr Chips
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Old 26-10-2012, 14:03   #9 (permalink)
Bishop
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v ray is a good couple of grand to buy I think, fuck that.

Chips that's really nice, love the presentation too. How long have you been doing 3d?
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Old 26-10-2012, 14:13   #10 (permalink)
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Testing render settings for an animation. 3ds max + vray
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Old 26-10-2012, 14:17   #11 (permalink)
chips
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Quote:
Originally Posted by Bishop
Chips that's really nice, love the presentation too. How long have you been doing 3d?

I'd say a couple of years. maybe 3, but only tinkering in the beginning. I use it daily now on projects and when I'm designing style frames I try to incorporate 3D in some way.

cheers - was learning quite a bit, so figured it would be helpful to compile them all. It's actually helped me a lot for getting jobs.

here are some 3D styleframes I did a few months ago for the dubiously titled show VROOM.









for the cinema people:
I started with a black shiny cube and cloned it into a grid. added some effectors with falloff to randomize certain sections. Put the camera right in the middle of this shiny cube world as a start, then added some more very simple geo like pipes and stuff.
The 'screens' with cars are just that - cloned flat plains with a material (photos) on them.
I found that because my main black material was so reflective, it created this feeling of dense, more complicated-than-it-actually-is environment.
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Old 26-10-2012, 14:21   #12 (permalink)
freewheelin franklin
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Did this yesterday.

Sketchup with Twilight Plugin.

2 hour render time.


Last edited by freewheelin franklin : 26-10-2012 at 15:50.
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Old 26-10-2012, 14:23   #13 (permalink)
Bishop
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chips mate that shit is on a whole 'nother level.
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Old 26-10-2012, 14:29   #14 (permalink)
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UFO for a short. Still needs texturing. 3ds max.
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Old 26-10-2012, 14:31   #15 (permalink)
chips
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nice- you gonna animate it too?
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Old 26-10-2012, 14:36   #16 (permalink)
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Quote:
Originally Posted by chips
nice- you gonna animate it too?

Yep, the engine/arm things are all rigged to rotate and move.
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Old 26-10-2012, 14:36   #17 (permalink)
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I don't even want to post my 3D stuff anymore
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Old 26-10-2012, 15:15   #18 (permalink)
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Do it!

It's not a competition, otherwise I'd never post any of my crap!

I gave up trying to achieve photo realism years ago. I found it too hard.

But, still, the stuff I do serves a purpose and just needs to get the idea across.
The 3d acts as a supplement to the accompanying technical construction drawings.
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Old 26-10-2012, 15:18   #19 (permalink)
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Old 26-10-2012, 15:35   #20 (permalink)
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This is some stuff I did for Gorilla. It's one of my first actual non-abstract models that I've done so it's nothing complicated.

Keep in mind, I did not do the label. They're a new client of ours and they needed some 3D done of the cans. Up until this point, they've been using some pretty bad photography so modeling these in 3D will be very helpful moving forward.

Done in Cinema4D.
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