ok cool, thanks!
I'm working on the code, as at least have the numbers moving up now, and the hour moving once the minutes run to 60, but was wondering if there's a simpler more elegant way of doing this, and also I'm still alittle clueless as to how to add the difference in time as there is 3 variables here (hr, min, secs):
var count:Number = 0;
var num:Number = 1;
var hourNum:Number = 1;
function increase(Event)
{
count += num;
countTime();
}
function countTime()
{
var date

ate = new Date();
var hourZero:String = new String();
var minuteZero:String = new String();
var secondZero:String = new String();
var h:Number = date.getHours();
var m:Number = date.getMinutes() + count;
var s:Number = date.getSeconds();
if (s < 10)
{
secondZero = "0";
}
else
{
secondZero = "";
}
if (m < 10)
{
minuteZero = "0";
}
else
{
minuteZero = "";
}
if (h < 10)
{
hourZero = "0";
}
else
{
hourZero = "";
}
if (m >= 59) {
hourNum++;
num = 1;
count = 1;
minuteZero = "0";
m = 0;
}
h = h + hourNum;
var displayCountTime:String = (hourZero + h + ":" + minuteZero + m + ":" + secondZero + s);
textCountBox.text = displayCountTime;
textCountBox.embedFonts = true;
}
stage.addEventListener(Event.ENTER_FRAME, increase);
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