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Originally Posted by emilpaun
I never use the mesh tool.  what I meant by smooth is reduce the number of anchor points you use. If you use perpendicular handles paths will be more predictable, too.
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Hmm.
I was looking at some other vectors like this:
Look Away.... by ~finalknightxx on deviantART
And the way the gradients flows look very complex and like they need to be dome with mesh or something. Also the edges are less jagged i guess :/